No valid xgen node specified maya forum hair fix. Ask a few questions with no reply.
No valid xgen node specified maya forum hair fix xgen file saved underneath. If not that or in addition to that, there should be a button to update PRef so you can continue to edit a groom on a modified model - Shot grooming with animatable P-Ref maps Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. This is I see the xgen hairs follow in the viewport but Arnold is rendering as if there was no animation. Brush can use only on eyelash. In the last update I managed to fix collisions and add example files. That said, I can try swapping the shader and see if that makes a diff. No idea, but one suggestion; try deleting and moving The hair just suddenly refuse to properly follow the guides. 1. Select this new node, then try I've read on other threads that it is possible to make cache from Xgen hair but I failed doing it. How do i re-link the xgen files or make sure it loads correctly? The xgen files are still there in the xgen folder in my project which it's Hi, everyone I got a issue of Xgen mirror when i use maya 2020. Maya Forum > Curly hair with xgen; Maya. For the first 16 saves after this, everything saved correctly. Articles. I managed to select the rigid set and create an alembic cache, and it worked just as it should. In shading with Arnold I use an attribute from XGen, which called "id", for random gray hairs So problem is that Primitives IDs of my haircut and beard have very low range (1-4, 1-5, max), and it does my Mesh cleaners in modo, max and maya have found no odd issues with the mesh - no co-incident points or faces, no non-manifold geometry, no 2-point polygons or n-gons - nothing weird. For even more control, you can use the xgen_hair_length_mapping node to use a ramp along the length (which can use xgen_ptex_lookup nodes at specified points along the ramp). It still help helps a lot. Ideally, I would like to use the vray hair material 3 and a custom ptex map to drive xgen. Have you set their shape nodes to be visible?" I have done a bit of research online before posting here and have considered it may be a UV issue as others have Welcome to the Autodesk Maya Subreddit. Hoping this would keep it stable. abc') file which can be imported into Unreal Engine. My groom is baked with a BakeMod, and Id is turned on within the Primitive Shader Parameters (also tried turning this off which made no difference). Taper and Tilt in is very important to fix guides, before you increase density, or more guide added. Reply reply davecarldood • Welcome to the Autodesk Maya Subreddit. Members Online • hanselfear. But that tool is not available The next time you open the Maya file, the guides appear at the Outliner, but not at the viewport. Pulling my hair out with Xgen and maps Issues I’ve attempted to set a project and accept the new workspace and I have the hair looking exactly as I want it, and yet that warning persists, which I'm guessing is why it crashes whenever I try to render it. It's just a little cross like a plus. It still convert to curves even after turning on the. You cannot directly connect the UserColor to the Dye Color, you need to do it through the RemapColor node or a similar node. There was a warning message in Script Editor on loading Maya that it wasn't able to set the project in some folder and is using another folder instead. I have already done the grooming, actually happy enough with it. The XGen file, which contains all the descriptions in a collection, is saved with the Maya file it is associated with in the scenes folder. Each time I open the scene, the camera view is changed to "shaderBallOrthoCamera1 -Z"This camera is not selectable, and disappears as soon as I change to a perspective or ortho view, or the persp1 As mentioned in the previous section, XGen splines are represented in the DAG by patch nodes parented under a description node. I created one of At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached Playback: The presence of unsupported XGen node @Anonymous . Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things have changed since that video which will not work as dictated in that video which is for Maya 2015. Share your knowledge, ask questions, and explore The guides that seem not to be generating hair may be based on faces that are outside that view, though in saying that, the guides do not generate the hair, they control the shape and interpolation. Otherwise, Maya's interactive performance maybe affected. Order Research. I see the xgen hairs follow in the viewport but. . The attached video is a result of a render sequence and you can see that the hair dissapears from the geometry. before previewing, you would have been fine. The two guides towards to the right side of this picture is the the guides needs to mirror. I also can no longer see the areas I am new t maya (just installed the trial version) and wanted to try XGen to create hair on a spere mesh. The problem has persisted through different Maya versions (since Maya 2018), Files and projects. 6/20/2024 0 Comments New Interactive Curve Tools Sculpt/Add: These two tools now can be So, first things first, I had no clue the . What should I do To fix the Problem? Autodesk Community > Maya Community > Maya Forum > Fail to convert Xgen hair to Interactive Groom, what should I do? Options. Its a part of my open-source HDA library, I would love if you check it out :) After messing around and looking at the xgen error log, the problem is that there's no . If the name of the geo is the same as the one that Xgen was bound to, and the topology is the same, you could just import the XGen file and rebuild the collection on the geo with the new animation. Adapter : AMD Radeon R7 M460Vendor ID: 4098. I need a bit more information before I can help. Edited: After restarting Maya, turns out it doesn't always fix it. XGen is required to be in namespace if you have conflicting data points (eg two grooms in the same file). I'm getting really broken results (see pic below!) with 95% of the fur missing. Add xGen to smoothed mesh and groom it 3. Subscribe to RSS Feed 03-02-2021 04:25 AM LinkedIn. Neither work. I think I am selecting the right Xgen shape node but do not see any Hair Geometry attribute in the list to add once I have it selected. no name space in the Solved: For some reason, the xgen hair isn't following the shape of the guides. I'm using XGen Interactive Grooming. Events. Someone can give me some help to fix this problem? Here the video (sorry Rendering a Maya scene with animated hair using Xgen description with Arnold on a render farm shows flickering and random hair movement in the render output. We share and discuss topics regarding the world's leading 3D-modeling software. The nodes are still in the outliner, but the xgen window acts like there aren't any, and there's no sign of them in the viewport. I'm trying to render a scene using a renderfarm. Maya Community > Maya Forum > Maya xGen hair goes trough mesh; Options. Ended up figuring out some of this thing out after few days of work, so thought I would share this with the community under a generic enough title that makes it Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. xgen file there. Nothing seems to work, Welcome to the Autodesk Maya Subreddit. 6. The radius, the circle when I'm selecting a brush won't show up. One shot is completely fine, but there is less movement in that shot. Feature Level 5. I selected my description and pressed Create Geo in the output settings in xgen and it Anytime I renderer xgen hair with Arnold, the hair disappears from the viewport. Autodesk Community > Maya Community > Maya Dynamics forum > XGen hair don't follow guide shape; Maya. Mark Topic as New; Mark Topic as Read; Tried to convert my Xgen Hair to Interactive Groom with the "Create IGS Welcome to the Autodesk Maya Subreddit. As a test, I created a simple groom in both systems with the same setup, and applied a noise Self-explanatory title, I have worked with xgen countless times before , I just reinstalled it on my pc since I had to do a rewipe on it. I can see the render view of them just fine, but cannot see the previews that I was able to see only yesterday. Maya xGen hair goes trough mesh dodoo86. Animate 5. I have read and excercised the following tutorials, and chaos docand they have not worked for me. No Stretch keeps the lengths of your output hair curves constant and it prevents them from stretching. XGen interactive grooming Clump modifier attributes Use a Clump modifier to globally generate large numbers Hi, I'm having some issue with the Melanin Randomize attribute causing flickering in my xgen hair. by MilkyJoe in forum Maya Technical Issues replies 0 on 08-02-2017 Having problems using hair system by Valkyrian in forum Maya Welcome to the Autodesk Maya Subreddit. Carlos Alvarez Velazquez Tutorials about The warning in Maya indicates unsupported nodes were found, disabling the cache. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. XGen Files and Folders Hello, My XGen files won't save anymore. I had created a beard and hairs for my character, but then I need to do some gray hairs in shading. With arnold using cpu, everything looks like it should. We are having an issue with fur popping with this project on a couple of shot. I click the grab tool to edit the placed curve and Maya says the grab brush is activated but I keep receiving this error: (// Error: line 0: No Aviral Agarwal and CGSociety have shared a quick guide to grooming hair with XGen in Maya. I recently purchased this model online with xgen hair, and for some reason when I open the project file, the hair is not loading properly. Open comment sort options. B: There are triangles in the geometry that XGen is bound to. Render batch is rendering the hair correctly as On short hair when i look at it upclose in lighting only mode, the hair looks like the normals are hard and the tangents are broken. Unlike XGen Hair there are no specified/hardcoded names for such parameters - colors and floats with any name can be used with VRay User Color and VRay User Scalar and can be plugged to anything. Members Online • AkimoXXL. But I have got used to styling with particle hair and the good thing is I can convert it to geometry nodes hair afterwards, either convert the parent and child hair or just the parent if I want to layer it up with clumps, frizz etc I still find the new sytem a bit WIP , but I am Hi Everyone, I have a problem I can't seem to solve. Hi, i'm using Maya 2018 because i wanted to add hair with XGEN interactive groom to an old project. I've tried to reload the Hello there everyone! I was trying to animate my hairstyle in the wind using the AnimWire modifier and the Wind modifier but there aren´t any tutorials for what I have in mind and the documentation page about the modifiers isn´t very helpful. The rig/model/fur is the same setup I have used many times before without any problems, however now all of a sudden the problem is there. Share your knowledge, ask questions, and explore popular Maya topics. As the screenshot shows: Xgen mirror result is incorrect. But I don't The problem happens because the scalp object is skinned onto the end bone of the head, the extra shape node, headscalpShapeOrig, is created due to skinning. However when I attempt to create the region mask I receive the error: "No paintable surface found. X (Twitter) Facebook. xgen ## Error: XGen: Failed to import collection from file starlet05__Starlet_hair. But can't find what to select (node etc) to actually create a cache for my animation. That is, my scene saved in the scene folder and the . Is there another easy solution? Solved: Hi, XGen Preview not working well in Maya 2016 & 2017, so impossible to make the hair style, hair preview always different, hair not follow Forums Home Maya Community XGen Ptex Viewer. Hi. Normally you see this error if the assigned collision mesh object is missing. If I turn the clump off and on, it fixes it, but it always happens again, when there is a clump on. I also get this error: ;// Warning: XGen(0): Hi All, I am currently looking at interactive grooming with Xgen and am using a workflow whereby I am adding individual guides using the place tool to control a denser hair description. I've tried it by creating an additional sculp of the head and then apply xGen and parent sculpt to body mesh but after one move it stays in one place no matter where the head goes. I’ve used xgen a bit but was put off by the bugs I like yeti’s nodal UI better, personally. I can't find the way to make xGen hair to move along with character's head. LinkedIn. It renders correct in Maya Redshift but I’m not 100% sure if this is a Maya export/xgen If you recall, xgen by its design already supports namespace on its own. I followed a tutorial from J Hill but I cannot add any guides. There's actually no guides attached to those faces. How to transfer XGen hair? For example:when i have made the XGen hair on a model ,if i want to change another model ,how can i directly transfer the done XGen hair to another model ,then i'll don't need combing again. The thing is, I've tried to find the exact faces that it's talking about, and in the process I found out how to display the face IDs, but to no avail. Here's the issue I have several different assets with groomable splines from a client. Below is my output window from right after starting up Maya: Initialized VP2. Have you seen this behaviour before? Any work arounds? Im using Maya2018 with arnold 3. The problem happens because the scalp object is skinned onto the end bone of the head, the extra shape node, headscalpShapeOrig, is created due to skinning. I was doing pony tail, and this worked very well Hi, Let me start by say that I'm pretty noob at Xgen. As this is the bind pose node - it has no animation - thus they don't move. An xdsc file is only created when you export a description. Contributor 03-02-2021 04:25 AM. Hi, everyone I got a issue of Xgen mirror when i use maya 2020. I Used MAYA 2017 student license in windows 10 . Given that the new UE 5 does not work with converted hair, i. Please specify a writable directory where Maya can store user data" Blender has many disadvantages that Maya does not have. This should create a new node with "_splineDescription" suffix for you. Hello! I have an issue with xgen. I selected my description and pressed Create Geo in the output settings in xgen and it seems to do something but after the process that takes some seconds there is no geo created. I have one collection "cat_v003" with multiple Welcome to Autodesk’s Maya Forums. Maya shows me this error: # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # Hello! I recently purchased this model online with xgen hair, and for some reason when I open the project file, the hair is not loading properly. The Skin looks to be pulling away from the subdivided patch for the hair, making the hair look thinner at the face edges. Hello, I created an XGen setup with custom archives scattered over a surface and now I am not able to create and export as geometry. This page has been translated for your convenience with an automatic translation service. If no material is directly assigned to the patch, Redshift will use the material assigned to the patch's parent XGen description. Asking for help. X. I've tried most solutions that I could understand such as; unticking "Only primitives in the view" in preview/output and changing the renderer to "Arnold Renderer". You could also export the collection to an xgen file, then load the cached geo for the new animation in a new scene. This worked for me. I can't imagine that the Melanin Randomize attr was designed to be this way. I mean look at houdini or even blender how things are integrated within the same workflow. 1, The mirrored Guides can not get the otherside of X axis. Next you need to go to the 3D paint tool, and open the tool settings. In a simple hair system, when I move the object, the "clump" node generates unwanted stretched hairs. However, I'm seeing some unexpected extreme kinks / artifacts in the hairs when I apply a noise modifier to the eyebrows in IG, which are preventing me from recreating the style. I can get XGen to reference properly if the geometry that the description is on is not being referenced. The modifier seems to be only evaluating the first node in the DAG. Now I want to find out what is the overall hair/strand count of the groom - is there a way of getting that information from xgen By default, Maya generates a polygon mesh strip from each hair. How to copy the XGen hair? ; Thank you! Firstly you'll need to select your mesh and go Generate > Make Paintable (in the top menu). When I got it ready, I added hair. Welcome to the Autodesk Maya Subreddit. In my case problem was with a project folder. Every, single , time. Tried Min Pixel width settings, higher sampling. I'm trying to understand what XGen patch referencing is and how to get it to work in Maya 2015. XGen interactive grooming Curve to Spline modifier attributes Lets you convert a series of curves in the scene or from an Alembic cache file to interactive groom hairs, guides, and wires. I am a 3d student and have a deadline pretty soon and can't do the hair I You do not have permission to remove this product association. Subscribe to RSS Feed; An xdsc file is only created when you export a description. I had problems rendering animated Xgen generated hair using Arnold. When creating animal hair with XGEN, if we want to use a mapping to make the color of the animal hair, it is very easy to achieve with interactive hair. 13. Sometimes when I "show all object" in scene I could see Xgen, but if I hide some model or curves in scene Xgen again disappear, and not showing anymore, sometimes I click the imported mesh layers and can I see again the Xgen randomly so very weird. First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. some hairs start on the left and finish on the right and on the other side same problem. I know is the clump modifier but I don´t know how I can clear the clump for fix only that hairs without affecting the others. Well, Xgen has been working, technically. Render's same: Any It fixed after I turn on the "Curves to Guides" utilities. As I said, the cut, and comb brushes work fine, it's just the density brush that doesn't register. Scroll down till you see 'File Textures and choose 'Assign/Edit Textures'. XGen spend time attempting to locate a valid guide so painting the black pixels slows map generation. I'm not too well-versed with xgen, so maybe it's an easy fix and I'm just not realizing it. The fix will be in a future release or service pack, where it doesn't matter if you save with the groom node hidden or not. ADD: ability to use a fall off ramp for snapping; Clump Repel. 11. xgen file. The creator of the model wrote this in the description of the model "Open Maya with Xgen!!!For proper work of Xgen first you need to Welcome to the Autodesk Maya Subreddit. This is not an official translation and may contain errors and inaccurate translations. ADMIN MOD How to move xgen hair with the rigging? XGen Hello guys, I'm trying to move my xgen hair that is parent to my head's I was trying to use xgen but I got a warning saying OpenCL is disabled and to look at the Output Window for more details. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Community Forums; Maya Dynamics Welcome to Autodesk’s Maya Forums. Hi all, I'm trying to recreate a Core XGen eyebrow groom in XGen Interactive Grooming (IG). Each has a different scale. xgen files were inside the folder I saved my scenes! Now, I looked into the maya file with notepad and the path is set to an xgen file which I dont have in the folder. I already tried resetting my preferences, and turning off only primitives in view and neither have helped. Sort by: Best. I'm not sure if an old bug has cropped back up (as it doesn't set the . The thing is, I'm actually quite particular Hi there, I hear it's possible to cache xgen fur. without cards, xgen is revealed at full power. I tried the 'Frozen' attribute but that does nothing. FIX: resetting XGen Hair or Reset All after using Isolate Hair should now fall back to the default physical shader. Set divisions of smooth node to 0 for better playback 4. Update xGen and have it work. Set the Render Mode to Live: Select the Xgen Collection in the Maya Outliner. Maya Community > Maya Forum > Clump ( Xgen Interactive Grooming ) weird behaviour when moving object; Options. So, here is what my hairstyle looks like: As you can see, it is short and has locks. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; Mute ; Printer Friendly Page; xgen pref node. However, when I try to create a new scene and tested the method on a plane; it works when I turn off visibility- I could see the hairs. 2. Now when i open the scene my xgen collection and descriptions do not load. If this is the case, locate the missing object (s) and re-import It's been working fine for days, yet the 3rd day I open the file and regenerate the hair and this happens. e. So the newly opened scene should load the xgen pallets in the xgen UI. The hair will Continue to render until I try to edit the hair in any way, or if I close the Arnold renderview and open it Again, which both cause Maya I'm trying to use a procedural texture with a cut modifier and its not working as expected (see attach picture). When you first create the ptex, does your mesh go solid white, or stay gray? Hello, for some months now I've been searching to find the answer on this one. they flicker. Mark as New; Bookmark XGen Maya has so many bugs and random problems that it is impossible to work. The brush. I think my scene is properly iluminated but when i hit "render" with arnold gpu, all hair is rendered white. Community Forums; Maya Forum Welcome to Autodesk’s Maya Forums. This widget could not be displayed. 1. Hi! My problem with Xgen is with low density of fibers that is generate and the guides, that when i put, it's appears very HUGE, in the videos and other places in the internet the guides appears small and the density make more fibers (with the same number of guides and value here). So I have placed a couple of basic keyframes to make a turn around and found that fur is not following well enough the geometry deformation. This usually fixes it 🤞. But for an animation pipeline we want to be able to reference in the model to a Maya scene then apply the XGen description in the Hello I need somebody help me to fix this problem. # Warning: No valid mesh found for the given description node. API : OpenGL V. XGen is causing additional and unwanted hair on the model that wast created. I thought my scene file being originally created in Maya 2017 might be the problem, but I recreated the same problem in a new scene. Turn on suggestions. It may impact your file, but it is fixable. I´m working on long hair and when I add the clumping modifier some hairs go inside my mesh. Although to each his own. Go to the Preview/ Output tab of the collection in the I've also tried connecting the patch geo using blendshapes, but I get the same result. If I render a frame through Arnold Renderview, there is no problem, the hair is in place as it should be. Max texture size : Hi everyone, I made a ponytail in xgen with splines and want to animate the growth and noise of it. Same I've In Maya, run the script with the changed values to generate a new Alembic ('. Once I have the unwrapped headcap and create a new description for guides, once I try to add the first guide it crashes and shuts down. The mystery of Maya I am using Maya 2016 Extension 2 SP1. What are you doing with Xgen that's causing this issue? Does it just randomly appear or only when you do a specific action? Xgen to poly and export by mirekm in forum Maya Modeling replies 0 on 27-08-2020 Warning: Face X has coincident guides by Lazarus102 in forum Maya Basics & Newbie Lounge replies 1 on 22-05-2020 XGen not working anymore. I'm not sure if an old bug has cropped back up (as it doesn't set After linear wire is added the orange splines don’t follow the xgen hair they just go out to the sides in a linear fashion how do u fix that? I was. I had the same problem. It was just an all quads sphere with an xGen description bound to an Weird that its saying you don't have permission to write to that file. Now, for some unknown reason, every single time I try to replicate the exact same steps I did before on another copy of the base version of the file, even a I went back to paticle hair for styling. In particular, one rear guide's influence seems to be causing the hair to stick out far past the rest. ADD: tip/root label; 0 Comments V. I was testing it on a dog character and found a wall that seems that I can jump by myself. How to move xgen hair with the rigging? XGen Hello guys, I'm trying to move my xgen hair that is parent to my head's joint but it doesn't follow the joint moves Share Add a Comment. Research. I believe one workaround using the traditional Xgen groom is to drag an elevation brush around to lift the hairs up. Best Then I imported only some mesh from other Maya scene, then Xgen showing bug appeared. Is there anything I can do to speed up the guide creation as there is always a delay before the curve is created and this makes the process of populating the model very slow. In the material graph, add a Hair Attributes expression and plug the Root UV into the UV input of the Texture Sample. You can fix this by changing the name of the object in . This time It fixed after I turn on " Guide To Curves" and turn it off again, it works for me too. 0 renderer {Version : 2016. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. 53. Fur/hair rendering grey using ramp with xgen_ptex_map_lookup nodes I created an xgen fur description, and maps for the root color and tip color. We share and discuss topics regarding the world's leading 3D software. Xgen hair makes my model very slow to move so I would like to fix this before rigging. Hey there, I'm trying to do this : 1. tks in advance. Share your knowledge, ask questions, and Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. I think the comb is pushing the hair splines into the mesh and they are getting stuck. Hey everyone, I am having an issue with Xgen, trying to render a character turntable. Snap XGen Guide to Curve . For some reason, the xgen files stopped saving when I save my scene. I found "the solution" on the forums yet I've had this issue where sometimes a whole hair system doesn't load in, or doesn't update as I've been working on it. I'm trying to make my first hair and I can't make it work. I'm facing some issues while rendering the velocity pass for my animated character as I didn't get any velocity information of the "xgen" hair in the render pass. Error: XGen: Failed to open file: starlet05__Starlet_hair. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. Oddly only happens in 50% of scenes and only on one character specifically. In this article, we will share with you how to use a mapping to Specify points is not relevant to the Interactive groom system, it's for core XGen (for primitives, but not guides) If you created guides from curves and deleted the curves, To remove a guide, you can remove it with the place Hello. Now when you open the Maya file again all of your guides will be To get the hair following guides: in preview/output, diminish percentage to get few hair folicules, this help you to correct the guides. I’ve checked the shaders. Members Online • plainviewbowling . The problem I faced was that the rendered hair would pop and jitter around, as if the groom was re-evaluated every frame. Talents. About. Maya needs a major rehaul imo. Autodesk Community > Maya Community > Maya Dynamics forum > Interactive Groom "Warning: No valid Archive instances can be shaded uniquely through the use of Custom Shader Parameters. Thank you so much. The two guides towards to the right side of this picture is the the guides needs to The Xgen hair shaders which are supposed to be created along with the Xgen hair descriptions, are not there. 4. I doubt that xgen is not needed. 12. The result is quite good but hair and eyebrows of my character have a strange behaviour. I'm trying to make it bigger but nothing happens and I got the same result when I'm trying to actually "brush". The file formats on disk will reflect this namespace when you add it. Report a website issue Hello, i have two questions that need to help. When using No Stretch Topics in this section. I am saving versions as Im working and the ones that dont have an issue are the ones up to the 4th save -which this is also how many I am using xgen in arnold, the first render either using the current frame render option or using the batch render does it correctly, when trying to do a second render with the same xgen configuration, maya crashes without showing any message, this happens using the current frame render option or the batch render. You can continue work, But I have already selected the description I want to convert. I've checked settings In the output panel, primitive shader settings and tick everything. Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. Autodesk Community > Maya Community > Maya Forum > Interactive xgen to hair cards; Maya. XGen Files and Folders XGen cannot determine what color to paint the map so it default to black, effectively deactivating clumping for that modifier. but no xgen load. Open the Xgen file with Note Pad, find the old name (through find/replace), change it to the new name and save it. I tried animating the primitives directly and through a Lattice deformer but neither worked. The groom_root_uv attribute specifies per hair the underlying Hello, I started my groom with xgen classic, converted it to interactive groom and then started adding density with the Density brush to areas that I wanted more density. I would like an option in Xgen to scale the groom along with the model/ rig. I have been working with a few scenes and I had to import a shader ball and some of my old shader network. I work in both programs and I can say that Maya is the best program for the 3D character artist. Is there a solution or should I start over? visibility turned on visibility turned Hi, Im trying to paint a region mask onto a head to be able to part the hair down the middle of the scalp. Can ANYBODY help?? Many thanks. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Add a smooth mod to the mesh 2. cancel. Patches for batch render also exported. I can modify the hair color through the Xgen Preview/Output menu under Primitive Color but I have no control Forum; V-Ray for Maya; V-Ray for Maya :: General; Important: Update Your Chaos Licensing by January 28, 2025 Xgen "Hair Attribute" not visible in xGen Desc Shape Node "add Attribute" menu. I'm working in Maya 2019 and beginning to start my project in xgen with placed curves. Otherwise it won't know how to separate the hairs between the guides Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. This is not Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) Maya Dynamics forum > xgen pref node; Options. Looking for the silver bullet as this is a show stopper. Here is where you can assign a texture that will be generate as you paint. Tutorial: Setting Up You can try to follow the method there or simply delete all wrap/blendshape deformers on the scalp and the "TT_Hair_Xgen_GeoShapeOrig" node, Create HairSystem, then redo your Forum; V-Ray for Maya; V-Ray for Maya :: Issues; 2020 or 2022 Maya Crashed using xGen with VRay 5 - Connect the VRayUserColor to Dye Color from VRay Hair Next. You can then sculpt the hairs and add modifiers to them. Hiding seems to speed things up until I press play, when xgen continues to evaluate. Device ID : 39745Driver : . Forums Home > Arnold > Arnold for Maya Forum > xgen A: As Xgen Binds to the subdivision limit surface, it could be that the body geo is not subdivided so the XGen patch and the skin are not lining up. XGen has built-in tools to convert from a flat namespace on disk to a namespace in maya. If you're familiar with XGen and think you can help - please read my lengthy synopis below. :I have created all description Duplicate from my main description. Advertise. Collapse. What should I do To fix the Problem? (software updated, PC restarted, new project and new description created and the problem is still there) Tried to convert my I don't know about the one guide in the back causing those hairs to stick out more, but you definitely want to paint a region map to do this sort of parted long hair. I am expanding prodecurals. In Unreal Engine, create a new Material using the Hair Shading Model. Share your knowledge, ask questions, and Hey everyone! I’m following this tutorial on getting Xgen alembic files added into UE5 (How to Make Custom Hair in UNREAL ENGINE 5 - YouTube) and I keep running into this issue where my fur has these strange different colored patches instead of all being a nice uniform color. If you want to have hairs follow Hello, I created an XGen setup with custom archives scattered over a surface and now I am not able to create and export as geometry. Hi everyone, To start I'm currently using Maya 2016 and I'm having an issue with getting XGen to reference into another Maya scene. :I always work with maya set project. I created a project folder and created some mesh. Hello guys, I was rendering my model and I find out my xGen Hair has gone lol only the lines is on itDo you know how to fix it? I don't know if is about my scalp mesh I don't think so but the problem is showen on it. If someone could help me, i would be very grateful. the error:// Error: line 1: XGen: Candidate guides have not been associated! UmaV5,Head_Center_VarEverything was working nicely, no history was deleted, the connectivity. XGen Hola, So as the title saysI have character with I am having major issues trying to render out xgen with vray. I'm not too well-versed with xgen, so There are two cases in which this error occurs. The two guides towards to the left side of this picture is the the guides mirrored. 2 I have a xgen cache node that I have constrained to an animation. Set smooth back to original value when xGen was added 6. When rendering XGen splines, Redshift will use the material assigned to the corresponding XGen patch. This lets you create realistic, flexible, non-stretchy hair without having to increase the number of Nucleus Substeps. I tried reexporting multiple times with different methods and tested different settings in UE, also tried plugging in the tangets and depth from the hair attributes node to the tangens or the thangents or normals slots. The collection file can be exported to a given location as a separate XGen file that can be imported back into Maya if needed. Xgen, like many things in Maya, feels like a piece that was added to the puzzle without real thinking behind it. The XGen patch, derived from the bound faces/geometry and any density maps are the basis of the hair generation. I'm doing an animation project where xgen hair is involved. However, rendering the same scene locally does not show this issue. Utilities. Getting to the final delivery stages of a project and now seeing jittering hair in renders. I guess whichever way you style the guides, its not for the faint of heart. Here we will get rid of the tori archive and make each cookie monster body with a Hi I've created a density mask for my xgen hair but when I've painted in the areas black that I want the hairs removed as a test there are still some hairs left when it should be getting rid of them all. When I looked through the Script Editor to find what causes it, I have come across this : ''Cached Playback: The presence of unsupported XGen node 'description2_base' has triggered Safe Mode, and caching is disabled. I've been developing a fur groom in Maya's XGen. I'm a real noob in Maya so I've been on google for days but I can't find any answers related to this. For future reference, it's best to add the groom node to a display layer: and this should avoid the issue going forward. Showing results for Show only | Hi @Anonymous. When i render, I only get the xgen fur on a lambert, and no color information. Hi everyone, I've been facing some issues with xgen hair which i'm hoping that I could get some help here on this forum. There are no active modifiers All the guide vertices are baked But I have already selected the description I want to convert. Hello everyone. xgen # However I see collection and description in outliner. asstoc file correctly anymore bounding box says -infinity -infinity -infinity After linear wire is added the orange splines don’t follow the xgen hair they just go out to the sides in a linear fashion how do u fix that? I was. Workshops. For descriptions with a large number of hairs, consider reducing the description's density value. Unfortunately the preview has likely blown the files away. I have Hey guys, I made a SDF growth solver. and welcome to the community!. I've seen other complain of this but see a variety of options that vary from Shader Id This is my first groom with mid-long hair and for some reason the preview seems to favor some guides more than others and isn't following the guide shapes. When I try to Generate/Create new cache it says : No valid XGen node specified. At the moment the rendering (Arnold) is unstable and the fur keeps glitching/inverting when I render a sequence. I can't use Cached Playback feature, because Safe Mode gets activated for some reason. How to fix this (short of having a render mesh that gets swapped in afte Welcome to the Autodesk Maya Subreddit. Hi! I have a troubles with understanding how primitives ID works. For default splines, you can also convert a percentage of the hair density by using the XGen Editor Output Settings (see below). Maya Forum Welcome to Autodesk’s Maya Forums. The mesh will subdivide properly in all of those apps Hi all, After hours and hours and a lot of rework and frustration with this issue, I found something that helps me and I hope it can be useful for you too. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; I'm doing an animation project now which involves using xgen hair for our character. It seems you need to go to Generate --> Convert to interactive groom. I've tested more complex shading When on, the lengths of your output hair curves are fixed at the lengths of your start hair curves. Apparently when Maya Increments and saves (ctrl+alt+s) it doesn't save At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached And that's the reason xgen doesn't find valid file to load in xgen UI during startup. ADMIN MOD How to disable Xgen to use Cached Playback . When i try to open program it will show massage "Unable to locate valid MAYA_APP_DIR. 01. I have a Bullet rigid set set up that is working just fine. xgen) and then reopen your scene again. Here's my issue - When I render XGen fur animation, I have fur jittering. xgc file was correctly on the folder, the Welcome to the Autodesk Maya Subreddit. The maps worked fine with ptex lookup nodes and the default shader, but when I try to use them plugged into the ramp to define the color of an anisotropic shader, the fur renders out various tones of grey. LogIn. Ask a few questions with no reply. XGen gets confused and attaches a few of the follicles to the headscalpShapeOrig node. Removing all of the modifiers for each description also doesn't fix the issue. When the map is complete, find the black area Paint3d and add a point within each parent clump to be filled with black. kmttdrgtbuszrizwfkttuvvuctxxifrvlsntrinutsxsftpkchmjzfdinear